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UE4: Procedural content generation

Summary
Solo Project
Made Between March 2020 to April 2020 (~5 week project)
Engine Used: Unreal Engine (4.24)

Role

AI Programmer

  • Scripted a box, using UE4 Blueprints, that would randomly place a number of assets on a landscape with random scales and rotations.

  • Implemented a randomization of levels with different pre-built landscapes and with the scripted box where assets are procedurally generated.

Van
Ronald

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Email: rozaldvane@gmail.com

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