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Game Designer
UE4: Procedural content generation
Summary
Solo Project
Made Between March 2020 to April 2020 (~5 week project)
Engine Used: Unreal Engine (4.24)
Role
AI Programmer
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Scripted a box, using UE4 Blueprints, that would randomly place a number of assets on a landscape with random scales and rotations.
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Implemented a randomization of levels with different pre-built landscapes and with the scripted box where assets are procedurally generated.
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