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Batman: Arkham Shadow

Summary
Worked on Game Between Feburary 2022 to June 2023 & May 2024 to June 2024
Tools Used: Unity, Jira, Perforce, Google/Microsoft Office Suite

Platform for Game: Meta Quest VR Headset

Game Summary​

BECOME THE KNIGHT​ --- Play, as Batman
Chaos has consumed Gotham City. Driven by a mysterious new villain, cultish devotees are flooding the streets with destruction and violence. The city needs its hero, and that hero is you.

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See your favorite characters in VR and find out who (if any) become villains.

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​Prowl the dark alleys of Gotham City, then descend into its underbelly. Explore iconic locations like the Monarch Theatre and Bowery from an all-new perspective in your journey to bring the Rat King to justice.

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Best VR/AR Game at The Game Awards 2024

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D.I.C.E. Award Winner for Immersive Reality Game of the Year 2024

Job Summary

Joined the studio as contract level designer to work on a Batman VR game. Studio was acquired in August 2022 by Meta as an Oculus first-party studio and became a contractor for Meta. Camouflaj rehired me but only for a brief stint in 2024.

Role​

Level Designer

  • Designed, greyboxed, and iterated on multiple semi open-world and linear levels, in Unity, to create the game's campaign structure and spaces for exploration.

  • Scripted and designed NPC behaviors in a level using animations and dialogue tools for world-building.

  • Scripted gameplay and interactive segments for the game’s narrative content and main story sequences.

  • Scripted combat and stealth encounters using visual scripting and gameplay systems, to build level flow and test players’ skills.

  • Designed and scripted puzzle encounters to challenge the players’ knowledge with game mechanics.

  • Communicated with engineers on implementing gameplay systems and tools for level encounters and unique game interactions.

  • Collaborated with environment artists on set dressing, prop placements, and lighting for player guidance and level details.

  • Communicated with animators on animations for levels to build the world and to build up encounters.

  • Implemented objectives and save points to guide and help players through the levels.

  • Fixed various bugs across multiple levels with scripting or cinematic issues.

  • Wrote temporary dialogues for characters in the scene to convey what happens in the sequence.

Van
Ronald

Contact Me!
Email: rozaldvane@gmail.com

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