Game Designer
Batman: Arkham Shadow
Summary
Worked on Game Between Feburary 2022 to June 2023 & May 2024 to June 2024
Tools Used: Unity, Jira, Perforce, Google/Microsoft Office Suite
Platform for Game: Meta Quest VR Headset
Game Summary
BECOME THE KNIGHT --- Play, as Batman
Chaos has consumed Gotham City. Driven by a mysterious new villain, cultish devotees are flooding the streets with destruction and violence. The city needs its hero, and that hero is you.
See your favorite characters in VR and find out who (if any) become villains.
Prowl the dark alleys of Gotham City, then descend into its underbelly. Explore iconic locations like the Monarch Theatre and Bowery from an all-new perspective in your journey to bring the Rat King to justice.
Best VR/AR Game at The Game Awards 2024
D.I.C.E. Award Winner for Immersive Reality Game of the Year 2024
Job Summary
Joined the studio as contract level designer to work on a Batman VR game. Studio was acquired in August 2022 by Meta as an Oculus first-party studio and became a contractor for Meta. Camouflaj rehired me but only for a brief stint in 2024.
Role
Level Designer
-
Designed and greyboxed multiple levels, using Unity, to create the game's campaign and space for exploration.
-
Scripted and designed NPC behaviors in a level using animations and dialogue tools for world-building.
-
Scripted gameplay and interactive sequences with visual scripting for levels that have players experiencing narrative beats.
-
Scripted combat and puzzle encounters to build level flow and test players’ skills.
-
Worked with engineers about implementing unique game interactions or tools for level encounters.
-
Collaborated with environment artists on set dressing and lighting for player guidance and level details.
-
Communicated with animators on animations for levels to build the world and to build up encounters.
-
Implemented objectives and save points to guide and help players through the levels.
-
Fixed various bugs across multiple levels with scripting or cinematic issues.
-
Wrote temporary dialogues for characters in the scene to convey what happens in the sequence.