Game Designer
Earth Being
Summary
Solo Project
Made Between January 2018 to February 2018 (7 week project)
Engine Used: Unity Engine
Story
The player is a creature that is made from the Earth and uses their rock ability to shoot to get through the caves to get back home.
Role
Level Designer
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Designed and implemented the levels using simple meshes and self-drawn textures to create levels that represent the idea of being underground.
Tech Designer
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Made trigger events where a secret can be found or to tell the players what to do.
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Programmed the player controller and the mechanics of the Earth Being where it can shoot bullets out of the character's body.
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Scripted the movements and patterns of the earthworms to represent the obstacles in each level.
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Created an object that would be destroyed by the player's rock shooting.
UI Designer
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Scripted buttons that would take players through menus to navigate through the game.
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Implemented a scoring system and a progress HUD to help players keep track of progress in each point of the main game.