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Escape

Summary
Solo Project
Made Between March 2021 to April 2021
Engine Used: Unreal Engine (4.26)

Concept

The player collects objects in the world and as they pick the objects, the sound effect would play on timing of the background music. The game would have multiple levels and each would have its own music and scenery.

Role

Tech Designer

  • Scripted an infinite runner style gameplay that would be used as a way to traverse in levels to pick up collectibles.

  • Timed and placed objects in the level to make sure it plays at the beat of the music.

  • Scripted and iterated, in C++, on the player character to make sure it would move in the way that is intended.

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