Game Designer
Hector
Summary
Solo Project
Made Between October 2018 to December 2018 (7 week project)
Engine Used: Unreal Engine (4.20)
Story
The player follows the character named, Hector. He starts off as an innocent person with a normal life but players get to decide how his life either goes out of control or normally like it should've been.
Role
Level Designer
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Designed and implemented levels with the landscape tool and BSPs to guide players on choices to where the story goes.
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Designed the branching paths that connects the story of Hector based on where the player chooses to go.
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Placed and adjusted lighting to create points of interest for players to follow and get to their next destination.
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Implemented level sequences that prevent players from backtracking into old parts of the story to create a one way road through the game.
Tech Designer
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Made trigger events that played narrations using in-engine sound system to tell the story of the level.
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Scripted sounds and music that would play when the player moves into different parts of the game.
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Implemented a portal mechanic with blueprints to create seamless transitions between levels.
Narrative Designer
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Wrote the speech lines of what Hector would say in the game as players wonder through each place.
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Voiced all of Hector's lines to emphasized what he would convey as a player enters certain spaces.