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HEIST

Summary
Team Size: 4
Made Between January 2017 to April 2017
Tools Used: Visual Studios, TurtoiseSVN, FMOD, & Adobe Premiere Pro
Engine Used: Custom C Engine

Game Concept

Short Version: A 2-D top-down heist simulator with mini-games in which you assemble a crew attempting to steal valuable items.

Long Version: Players play as 4 characters with randomly generated stats and the goal of the game is to rob all of the places that have money and valuables. Some of the places may have hacking computers or lockpicking to open doors. Some levels even have patrolling cops. As soon as players do one of the actions, cops are on the move to hunt you down. Once all the money/valuables are collected, players are to exit by car where they try to dodge traffic to get away from cops.

Roles

Programmer

  • Programmed the mini-game with cars to emphasize the exiting of the game's level.

  • Coded the pause menu, credits screens, tutorial screens, and main menu to have people navigate through the game.

  • Implemented FMOD, using C language, so that there could sound effects and background music.

Lead Designer

  • Designed lots of game level layouts on paper so that the team can have some ideas on what level should be made.

  • Designed the mini-game with the cars where players are to escape the level by dodging random cars on the road.

  • Designed and set up the wireframe layout of the pause menu, main menu, and credits so that both the team and playtesters can navigate through the game.

  • Wrote up a design document for the team to refer to if the game goes towards a different direction in oppose to the original idea.

Sound Designer

  • Used a site (bfxr.net) to create some sound effects for most of the actions players make in the game.

  • Implemented some royalty-free background music to better the experience of being the characters in the game.

Video Editor

  • Edited the trailer for the game, using Adobe Premiere Pro, to showcase the whole game that was developed with the team.

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