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WWE 2k22

Summary
Worked on Game Between May 2021 to Feburary 2022
Tools Used: In-House Engine, Jira, Perforce, Google/Microsoft Office Suite
Platform for Game: PS4, PS5, Xbox Series X/S, Xbox One, PC

Game's Description

REBUILT ENGINE. BETTER GAMEPLAY. ALL THE FEATURES YOU CAN HANDLE.
Get ripped out of the stands and hit with complete control of the WWE universe. Throw down with the biggest and best-looking Superstars and Legends. Relive pivotal moments in Rey Mysterio’s iconic career in 2K Showcase. Hitting this hard has never been so easy.

WWE 2K22: IT HITS DIFFERENT

Role

Game Designer, Story (MyRise)

  • Implemented matches, scene animations, and dialogues from narrative documents into engine.

  • Scripted matches and story components together to create storylines for the MyRise mode.

  • Iterated and polished the stories to make them ready for release.

  • Tested storylines and communicated about the bugs found in testing so that teams can resolve them.

  • Resolved multiple tickets from QA coming from Jira.

Game Designer (Creation Suite)

  • Managed 5000+ combinations of clothings, hairs, and accessories by applying tags to specific pairing of parts.

  • Fixed and adjusted some issues in data for customization of championship belts and character parts.

  • Handled 500+ Jira tickets from QA about multiple issues within Create-A-Superstar mode.

  • Organized priorities of 1000+ tickets in Jira so designers can focus on higher priority issues.

Game Designer (MyUniverse)

  • Documented the roster and the superstar's relations with other superstars to keep designers up to date.

  • Resolved some issues in some of the events that happen based on the player's actions.

  • Communicated issues about the events that happened while testing the mode.

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