Game Designer
WWE 2K22
Background
MyRise Mode
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Worked on the mode with a team size of around 15 people.
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Started work on the mode when the team had finished most of the implementation of male side of the career mode.
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I took about a week to understand most of the tools that the team was working with and I quickly implemented some of the remainder of the male storylines.
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For the female career side, I was a part of the starting point of when the team implemented the storylines.
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I was part of the process of implementing the story parts to assembling them to polish/bug fixing storylines.
Creation Suite Mode
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After MyRise, I got into working with this team at the polishing phase where I was working with a team of around 13 people.
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My focus in this mode was to help out in closing tickets around the problems seen in Create-a-Superstar mode.
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I helped with organizing the tickets that were coming in everyday and making sure most of the high priority issues were dealt with first.
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Did work a little in Create-a-Championship but only to resolve some bugs in that mode.
MyUniverse Mode
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After MyRise, I joined this team and Creation team to help out on issues in the modes.
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Briefly helped out on organizing data for the designer so that the roster is up to date in the mode.
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Learned the systems in under a week to close out some of the smaller bugs that the designer had.